In 2005, the company Mist Land, Famous by "War history", "Access code: Paradise" And "Alpha", announced the strategic game Warfare. It was planned that it would be a deep, very serious and complex work about the war in the Middle East. But the merciless time ordered otherwise. The aforementioned Mist Land Gfi was somehow imperceptibly absorbed, and a grandiose plan "the largest strategy" Faced with harsh reality. As a lack of money and time. Most of the ideas had to be abandoned. So, the money, the Arab campaign, has sunk into oblivion, planning before the missions and much more has disappeared.
Despite the fact that in its current form, Warfare is not the complexity of the concept of gameplay from its direct competitors in the form of Joint Task Force, C&C: Generals and World in Conflict, it is still a very interesting and unusual strategy, which will not be given to everyone. If only because military operations are realistic. There is no arcadely thoughtless extension of firepower and the subsequent click on the enemy base. There is no hurricane dynamics here inherent, say, Dawn of War.
Quite the contrary, Warfare offers to think first, and then perform an action. Moreover, tactical planning will take much more time than, in fact, shooting and explosions. Small (ha, dozen missions), at first glance, the campaign, can take away a lot of time. And all because Warfare is not true and each task requires careful planning and surgically accurate maneuvers. As in a good step -by -step strategy, every step here plays a role.
Do not look for familiar resources. They are not here. Your gold is your soldiers and technology. They killed the enemy, destroyed a couple of tanks – get a team in the form of command glasses. On the contrary, they lost the fighters – do not wait for anything but the selection of treasured units. The importance of their hard to overestimate. After all, why buy new equipment and warriors! The number of units is strictly limited, moreover, in one detachment there can not be many soldiers (or combat vehicles) of the same type. In this regard, you constantly have to think about what to spend precious currency. After all, it is not a fact that the tank is always better than a marine.
And you need to reflect on such Betmaster Casino things. The enemy from the very first mission makes it clear that at his disposal a huge army, surpassing yours several dozen times. About any confrontation "In the forehead" There is no speech here. It’s like a knife against a Kalashnikov assault rifle. You need to think. For example, when you fight in cities, take into account the fact that tanks feel uncomfortable among narrow streets. It’s hard for them to turn around, move. In this regard, ordinary fighters can easily destroy them with grenades or missiles. And in the open area, in the desert, in no case should the infantry platoons be left without cover. You should also remember the smoke curtains. Which for the first time in the genre play such a significant role that it is not possible to go through Warfare without them. Yes, the war is harsh and merciless to beginners. But over time you will learn and will enjoy every local victory.
In Warfare you need to play slowly, thoughtfully, forgetting about Tank rush and other classic RTS techniques. You simply cannot afford it in harsh conditions of unequal battle. After all, every lost fighter is a disaster. What can we say about the technique. Each step should be analyzed, you must understand that at this particular moment the aircraft challenges, how to destroy the tank by the forces of several infantrymen (and this, believe me, is possible) and so on.
Such nuances leave their mark on the entertainment of the game. Such is practically absent here. You need to retreat more and more, adhering to tactics "Evil little dog" ("Book – ran away"). However, the loss is not great. Warfare is not able to boast of a magnificent video of Warfare, and those explosions that there are can’t compete with the Fereriy World in Conflict or even Company of Heroes. Yes, the models of technology are neat, details so that you can understand that in front of you (Hummer or "Abrams"), and the soldiers are quite believable. However, the camera does not allow too close the perspective. Talk about the variety of landscapes also does not go. The action takes place in the desert. And point. Except for her and the relevant settlements in Warfare you will not see anything. The trouble is not great. Consolation of gentle system requirements that allow you to launch the game on a PC of the year before lasting.
Conflict in Saudi Arabia
An important role in the perception of the game is assigned to the topic itself. The action takes place in Saudi Arabia. The generals of the local king raised the rebellion and took over the command most of the state troops. The ruler is in danger, he is threatened with death. The country is famous for colossal oil reserves. Therefore, it is not surprising that valiant Americans hurry to the aid of the monarch with their democracy. As they say, on the anger of the day. Without irony over the superpower in Warfare, there were not. It is curious that the Arabs characters speak here with a strong Caucasian accent. Sometimes the actors clearly replay, and the war begins to resemble a farce. The plot, by the way, is served by local blog. From here we will also learn about our successes and future tasks.
The plus of the game is that the developers managed to recreate the plausible atmosphere of the conflict. You do not just fulfill tasks, as in most strategies, you feel like a direct participant in the war that could really happen, you believe in the reality of what is happening. This is important.
But, in general, Warfare, of course, is trying to be too complicated. Realistic physics and technology parameters sometimes interfere with enjoying the game. When the chassis break from one explosion at the tank, you do not think about how cool it is and is true. You beg everything in the world, because "thanks to" such meticulousness failed the mission for the seventh time. Yes, tactical planning is certainly a good idea. But not when it takes 90% of the time. Not everyone can withstand, patience is not enough. Therefore, it is clearly not necessary to count on millions of sales and popularity. On the other hand, the product GFI, Apparently, there was no such task. But Warfare will certainly find his fans. A strong strategy is not for everyone.
Pros: a truly deep strategy;tactical potential;Realism.
Cons: too difficult;In some places boring.